![]() ![]() We plan to simulate the colors of hazes like those in Titan’s atmosphere in the future. The color of Titan’s atmosphere is not fully simulated because they are caused by tiny amounts of organic particles called tholins that are not simulated in Universe Sandbox.Materials transferred during collisions are currently always transferred in the liquid phase (although they can change phase quickly after being transferred).Materials in small asteroids do not undergo phase changes.Phase changes (like evaporation) do not affect the surface temperature of an object.Computing planet radii from their composition does not take into account the object’s surface temperature (so heating a gas giant won’t make it expand, for example).The maximum speed liquids and gases can flow across object surfaces is slower than the maximum speed of material phase changes and simulation speed.Add the ability to easily replace one material with another.Better explanation of the Composition cutaway view.Updated Atmosphere Preset selection interface.Viewing materials as a percentage of the mass.Planning updates to the materials interface, including:.Materials not simulated across the surface of objects do affect their atmospheric heating, but do not affect the atmosphere opacity.When a new material replaces one of the 4 simulated materials, it is evenly distributed over the surface, which can cause an atmosphere to seemingly “pop” into existence.We plan to increase the number of materials simulated on object surfaces in the future. To minimize the impact to performance, only a maximum of 4 materials can be simulated flowing across an object’s surface at a time.Universe sandbox uses newtonian physics, not taking relativity into account. He uses universe sandbox in his video Even if the game started perfectly, the relatively large timesteps in universe sandbox will add very small errors. Silicate and iron can only exist on the inside of a planet, not on the surface or in the atmosphere. Scott Manley made a nice youtube video about this: 'Why Keyholes Make It So Difficult To Predict Asteroid Impacts'.We plan to add heating from methane and other greenhouse gases in the future. ![]() Only water vapor and gaseous carbon dioxide contribute to our simple atmospheric heating model.Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback. After unleashing catastrophic destruction, create your own solar system and share it with friends.Check out the full list of What’s New in Update 34 Spawn a massive moon to tear apart Saturn’s rings or launch a rogue star to rip the planets from their orbits around our sun. ![]() Inspired by the software astronomers use to unlock the mysteries of our universe, never before has astronomy been so interactive or so much fun. ![]() Harness the power to create black holes, collide galaxies, and manipulate gravity with just a few clicks. Anyone have fun with this, answer profound questions with it, or made a bitchin scenario?Ĭreate and destroy on a scale you've never imagined with the ultimate space simulator. I believe there is even a sequel already out. More God-sim than most godsims this "game" gives one complete control of one's own little macrocosm for the enjoyment of such unearthly delights and cosmology/astronomy education, settling "what-if" bets in ballistic physics, and making things go boom (see battle of endor scenario it ships with). For shame I spy no Codexian mention of this sunny little gem I found today. ![]()
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